In an exciting turn for video game fans, Microsoft has unveiled its artificial intelligence model called Muse. This model, revealed in February 2025, is designed to generate visuals and gameplay actions in real-time, allowing for a dynamic and unique experience in every match. Muse, which is based on a Transformer model, has been trained with over a million updates to learn basic movements, interactions, and flight mechanics.
The company has decided to use this innovative model in the classic Quake II, allowing players to experience a version of this iconic game that adapts and evolves as they interact with it. The best part is that you can play it for free directly from your browser by clicking on the Copilot Gaming Experiences link.
Gameplay and Features of the AI Version
Personally, I had the opportunity to try this version of Quake II and, although it had its limitations, it was an interesting test. You can move with the WASD keyboard controls and perform various actions, but unfortunately, there is no mouse support, which somewhat limits the experience. The graphic quality is not impressive yet, but it is just an initial demonstration, and over time, generative AI could exceed our expectations, as has happened with Nvidia’s improvements in its DLSS technology.
Although the concept is innovative, there is a downside: the gameplay time is limited to about 2 minutes, which prevents fully exploring what the AI has to offer. During my game, I encountered objects and enemies that disappeared, reflecting the lack of consistency in this AI version of Quake II.
AI Developments in the Gaming Industry
It’s not just Microsoft that is experimenting with artificial intelligence in video games. In 2024, Google DeepMind showcased a similar technology called GameNGen. This game engine, powered by a diffusion neural model, can simulate classic games like DOOM at 20 FPS on a single TPU. Additionally, Google’s Genie 2 model is designed to generate diverse gaming environments, responding to controls and handling physical concepts like gravity and reflections.
As we move into this new era of AI in video games, we can only imagine how these innovations will change the way we play and experience games in the future.
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